Keith Nellist

Part 3: Turns

Round 1: TarnGatHa

During this round beast peoples appear in the land. Each player places the appropriate beast in an area of his choice.

Special Rules

Seal people: gain 2 units, place in any area.
Elephant people: gain 2 units, place in any area
Pig people: gain 3 units, place in any area
Tiger people: gain 2 units, place in any area
Sheep people: gain 3 units, place in any area
Deer People: gain 2 units, place in any area
Woodpecker people: gain 2 units, place in any area
Yak people: gain 2 units, place in any area
Jungle Hen people: gain 3 units, place in any area
Night Bat people: gain 2 units, place in any area
Day Bat people: gain 2 units, place in any area
Eagle people: gain 2 units, place in any area
Leopard people: gain 2 units, place in any area
Turtle people: gain 2 units, place in any area

Turn 1 Map

Round 2: HeenMaroun

"Beasts of Kerandaruth" tells the story of how the Animal Kingdoms are converted to the higher religion of Dragon Worship. HeenMaroun is often identified with Yelm.

Special Rules

Boshan: gain 2 units, place in any area.
Hum Chang: gain 2 units, place in any area.
Shiyang: gain 2 units, place in any area.
Vaska Long: gain 1 unit, place in any area.
Ignorants: gain 4 units, place on any area on the north or east edge.

Turn 2 – Yellow indicates Ignorants’ deployment areas.

Round 3: Metsyla

Who ruled Abzered. Called Govmeranen in the East Isles.

Special Rules

Boshan: +2 units, in any empty area, or stacked with other Boshan
Hum Chang: +2 units, in any empty area, or stacked with other Hum Chang
Shiyang: +2 units, in any empty area, or stacked with other Shiyang
Ignorants: +2 units, in any empty area, or stacked with other Ignorants
Dozaki: gain 10 units North Pent (Known in the West as Trolls, Uz, or Digijelm.)
Vaska Long : +2 units, in any empty area, or stacked with other Vaska Long

Turn 3 - End of Round Geography

The 3 Kahar areas (Kahar, Sea of Fog, Vormain Straits) are sunk. Any units in these areas, other than Elephant people (Player 1), Seal people (Player 4), or Turtle people (Player 2) are destroyed.

The Rozgali, sunk by Sshorg and his minions, becomes Sea; Sofali becomes Islands. Any units other than Elephant people, Seal people or Turtle people in these areas are destroyed.

Round 4: Shavaya

Who first names Kerandaruth the “Kingdom of Splendour"

Special Rules

Farming invented. Rice mother allows max of 5 units per Plains area (for Dragon people and Teshnans)

Zabdamar: 3 units appear in Kahar.
Teshnans: 5 units appear in Teshnos.
Boshan: increase population to 5 in any area solely occupied by Boshan.
Hum Chang: increase population to 5 in any area solely occupied by Hum Chang
Shiyang: increase population to 5 in any area solely occupied by Shiyang.
Ignorants: increase population to 4 in any area occupied by Ignorants.

At the end of the Ignorants Turn, the land is cursed By Oorsu Sara. Pent, North Pent, Genert’s Garden, Badlands, Arinstoli, Tunnelled hills, Mountain of Dark, and Jankley Bore are cursed - new maximum population is 1 units.

Cursed Lands

Sekeverans: 12 appear in any area. Invasion!
Undead: All units killed by Sekeverans re-appear as Undead, in area they were killed in.
Dozaki: Invasion! ("Glory of the Black Sun". Chaos army, possibly led by Tien, staggered around the old mountains fresh from their victory over Genert, god of the earth, the battle was fought by arranged armies on both sides.)
Vaska Long: Increase population to 5 in any area solely occupied by Vaska Long

The Rice mother born in Jaubon.
2 extra population units to a Dragon People possessor of Jaubon at the end of Round 4.

Julang Hombondol invents irrigation in Hanjan.
1 extra population unit to a Dragon People possessor of Hanjan at the end of Round 4.

Round 4 scoring

All Hsunchen score 1VP for each area they occupy (except Deer, a special case).
Ignorants score 1VP for each unit they possess.
All Dragon People score 1VP for each unit they possess.
Zabdamar score 1VP for each area occupied.

Round 5: Sekever

Special Rules

Sekeverans: Invasion!
Undead: All units, (except Undead), killed by Sekeverans re-appear as Undead, in area they were killed in.

Round 6: Daruda

Daruda appears and the demons and dank spirits flee from his presence.

Special Rules

After the Sekeverans turn, all Sekeverans are eliminated in areas surrounding the Suam Chow, which becomes 3 island provinces (Suam Chow, Rice Islands, Gnow Chang Hia).

Islands

Daruda created 15 Exarchs for the 15 provinces on Kralorela.
At the end of the round an Exarch counter is awarded to a Player (not Nation) for each of the following areas that are held: Puchai, Boshan, Jaubon, Hanjan, Hum Chang, Wanzow, Gnow Chang Hia, Rice Islands, Suam Chow, Kaizen, Modaings, Zon Am, Shiyang, Iron Forts, Matkondu, Fuknama, Vaska Long

Round 7: Thalurzni

Special Rules

Pig people: Invasion!
Boshan: Invasion!
Sheep people: Invasion!
Hum Chang: Invasion!
Woodpecker people: Invasion!
Shiyang: Invasion!
Jungle Hen people: Invasion!
Vaska Long: Invasion!
Wind Children: 4 new units in any empty mountain areas.

Thalurzni pushed the land westward causing the lands to wrinkle up like a table cloth creating a barrier between civilisation and the Nichung barbarians to the west:
After the Turtle People and before Wind Children turns Mountains are created - lands pushed up to form mountain ranges and create hills. Any units in the new mountains are eliminated, other than Eagle, Yak, Sheep, Tiger, Leopard and Night Bat people. Dozaki can live in Mountains but are eliminated by the Mountain creation.

New Mountains

The new Mountains are: Hachuan Shan, Ti Shan, Shan Shan, Hsa Shan, and Hso Shan. The new Hills are: Learning Hills, Emerald Fish Lord, Kuchawn, Fuknama, Vaska Long, Iron Forts, Matkondu, Bamboo, Fethlon, and Kaizen.

Round 7 scoring

Thalurzni married Halisayan the good wife, from the city of Hsiang Wan in Jaubon province.
Possessor of Jaubon receives 1 VP.

Round 8: Mikaday

Watcher of the Populace. Mikaday went among the people and made laws to help the Mandarins rule.

Round 8 scoring

Exarchs:
After all the Nation turns the Players allocate their Exarch counters to areas possessed by Dragon people Nations, a maximum of one per area. The score for that area is doubled, so for example, a Player 2 Exarch in the Rice Islands with 2 Boshan units would score (1+2)*2=6. Only one Exarch can have this effect per area, i.e. the score is not quadrupled if there are two Exarchs in an area.

Exarchs remain of the board and can be ‘carried’ by any units, for example, while moving or retreating, or captured if no units remain to carry them. A dominated Exarch becomes the possession of the dominating nation.

All Hsunchen score 1VP for each area they occupy. (Except for Deer, a special case)
Ignorants score 1VP for each unit they possess.
All Dragon People score 1VP for each unit they possess.
Boshan score 1 VP for possession of each of these areas:
Boshan , Green Boshan, Rice islands, Gnow Chang Hia, Suam Chow, Wanzow, Iron Forts.
Vaska Long score 1 VP for possession of each of these areas:
Jaubon, Puchai, Hanjan, Iron forts, Fuknama, Kuchawn, Suam Chow, Vaska Long.
Shiyang score 1 VP for possession of each of these areas:
Shiyang, Troll Shore, Fuknama, Kuchawn, Hanjan, Learning Hills, Emerald Fish Lord, Rice Islands.
Hum Chang score 1 VP for possession of each of these areas:
Hum Chang, Modaings, Kaisen, Wanzow, Gnow Chang Hia.
Zabdamar score 1 VP for possession of each of these areas:
Kahar, Sea of Fog, Vormain Straits.
Teshnans score1 VP for possession of each of these areas:
Thoskal, Teshnos, Tunnelled Hills, Fethlon, Matkondu.

Round 9: Vayobi

Before he was wrestled by Sekever and cast into the Ocean.

Special Rules

Sekeverans: Invasion!

Round 10: War Dragon

Vayobi returned from his meditations with the Blue Dragon of the Deep.

Special Rules

When the War Dragon is present it coordinated the forces of the Kralori (dragon people) so that they fight together against common foes. This means that during a War Dragon turn War Dragon units may move through other War Dragon areas without fighting - the War Dragon uses zombies in its navies and so the War Dragon also allows Undead to move through sea and island areas.

There are 5 parts to the War Dragon in this round: Vaska Long, Shiyang, Boshan, Hum Chang and Undead. War Dragon units belonging to other players may also be moved, as long as an area is not completely emptied by their movement. If an area has 3 Hum Chang in it, then the Vaska Long player can move 2 of those units during his turn, leaving one unit to hold the area. Then Boshan could move one of the 2 units again. The Hum Chang player could move all three of his own units.

The War Dragon also controls a navy, which means War Dragon units can move through and stop in sea areas.

War Dragon Units cannot attack other War Dragon nations during a War Dragon round. (Rounds 10, 13, 16)

Boshan: War Dragon
Hum Chang: War Dragon
Shiyang: War Dragon
Undead: War Dragon
Vaska Long: War Dragon

Round 11: Vashanti

His name tingles the tongue.

Round 11 scoring

Exarchs counters remain with the Nation that possesses them. The score for an area is doubled, so for example, a Sekeveran Exarch in the Rice Islands with 2 Boshan units would score (1)*2=2. A Leopard Exarch would double the score of an area possessed.

All Hsunchen score 1VP for each area they occupy. (Except for Deer, a special case)
All Dragon People and Ignorants score 1VP for each unit they possess.
Boshan : score 1 VP for possession of each of these areas:
Boshan , Green Boshan, Rice islands, Gnow Chang Hia, Suam Chow, Wanzow, Iron Forts.
Vaska Long: score 1 VP for possession of each of these areas:
Jaubon, Puchai, Hanjan, Iron forts, Fuknama, Kuchawn, Suam Chow, Vaska Long.
Shiyang: score 1 VP for possession of each of these areas:
Shiyang, Troll Shore, Fuknama, Kuchawn, Hanjan, Learning Hills, Emerald Fish Lord, Rice Islands.
Hum Chang: score 1 VP for possession of each of these areas:
Hum Chang, Modaings, Kaisen, Wanzow, Gnow Chang Hia.
Zabdamar: score 1 VP for possession of each of these areas:
Kahar, Sea of Fog, Vormain Straits
Teshnans: score 1 VP for possession of each of these areas:
Thoskal, Teshnos, Tunnelled Hills, Fethlon, Matkondu.
Sekeverans: score 1 VP for each area occupied
Undead: Do not score
Dozaki : score 1 VP for possession of each of these areas:
Bliss of Ignorance, Grombul, Koromondol, Jankley Bore, Learning Hills, North Pent, Dozaki Newhome.

Round 12: Yanoor - Sun Rise Until Sunstop – 375 years

His reign begins with the Dawn.

Special Rules

Dozaki: Invasion!
Wind children: 1 unit in any Mountains
Pentans: 2 units in Peloria (These are the Warlords who ruled Peloria at the Dawn.)
Praxians: 1 unit in Genert’s Garden (These are the first explorers from Prax.)

Round 13: Yanoor - after Sunstop (375-750) – 375 years

Special Rules

Boshan: War Dragon
Hum Chang: War Dragon
Shiyang: War Dragon
Undead: War Dragon
Vaska Long: War Dragon
Tree elves: Errinoru visits, 2 units in Fethlon.
Bamboo elves: Errinoru visits, 2 units in Bamboo.
Dozaki: Max. number of units reduced to 6
Pentans: 1 unit in Pent.
Praxians: 1 unit in Genert’s Garden
Chestelo: 3 units in Peloria (These are the Dara Happans who rebelled against Warlord rule and drove them into Pent. )

Round 14: Shang Hsa (750-860) – 110years

May his name be Cursed.

Special Rules

Pentans: 1 unit in Pent
Praxians: 1 unit in Genert’s Garden
Immanent Masters: 12 Immanent Masters - each unit placed in any coastal area, can fight or rule any other units (except the Army of Every Death).
Army of Every Death: receive 1 unit + one unit for each Overpopulation caused by Immanent Masters – these can appear in any area.

Lavender indicates Immanent Mastery placement areas

Round 15: Army of Every Death (860-960) – 100 years

Led by Heseroon Marn

Special Rules

Pentans: 1 unit in Pent Praxians: 1 unit in Genert’s Garden Immanent Masters: any deaths caused by Immanent Masters create an Army of Every Death unit for the next Army of Every Death turn. Army of Every Death: new units created by Immanent Masters Combat Results.

End of Round Geography

The Emperor asks the Thrunhin Da to ban all travel on the Oceans (The Closing).
Any units, other than Zabdamar, in open sea (Rozgali, Vormain Straits, Sea of Fog, Kahar) are eliminated.

Round 15 scoring

Exarchs counters remain with the Nation that possesses them. The score for an area is doubled, so for example, an Immanent Master Exarch in the Green Boshan with 1 Immanent Master unit and 2 Boshan units would score (2)*2=4.
An Ignorant Exarch with 4 Ignorants in an area would score 4*2=8.

All Hsunchen score 1VP for each area they occupy. (Except for Deer a special case)
All Dragon People and Ignorants score 1VP for each unit they possess.
Boshan : Score 1 VP for possession of each of these areas:
Boshan , Green Boshan, Rice islands, Gnow Chang Hia, Suam Chow, Wanzow, Iron Forts.
Vaska Long: Score 1 VP for possession of each of these areas:
Jaubon, Puchai, Hanjan, Iron forts, Fuknama, Kuchawn, Suam Chow, Vaska Long.
Shiyang: Score 1 VP for possession of each of these areas:
Shiyang, Troll Shore, Fuknama, Kuchawn, Hanjan, Learning Hills, Emerald Fish Lord, Rice Islands.
Hum Chang: Score 1 VP for possession of each of these areas:
Hum Chang, Modaings, Kaisen, Wanzow, Gnow Chang Hia.
Zabdamar: Score 1 VP for possession of each of these areas:
Kahar, Sea of Fog, Vormain Straits
Teshnans: Score 1 VP for possession of each of these areas:
Thoskal, Teshnos, Tunnelled Hills, Fethlon, Matkondu.
Sekeverans: Score each area occupied 1
Undead: Do not score
Dozaki : Score 1 VP for possession of each of these areas:
Bliss of Ignorance, Grombul, Koromondol, Jankley Bore, Learning Hills, North Pent, Dozaki Newhome.
Immanent Masters: Number of units ruled by Immanent Masters e.g. 1 Immanent Master
stacked with 3 Shiyang gains the Immanent Master player 3 points.
Praxians: Score 1VP for each area containing only 1 Praxian.

Round 16: Dragons Awakening Shudder. (960-1060) – 100 years

Special Rules

Tiger people: 1 unit in any area
Deer people : 1 unit in any area.
Night Bat people: 1 unit in any area south of Snow Line
Day Bat people: 1 unit in any area south of Snow Line
Eagle people: 1 unit in any area
Turtle people: 1 unit in any Island (Sofali, Gnow Chang Hia, Rice Islands, Suam Chow) area.

Dragons awakening shudder – end of Round 16

Player 2: Earth dragon: choose 4 connected areas – remove up to half the units in each area.
Player 3: Fire dragon: choose 3 connected areas - remove all but one unit in each area.
Player 4: Sea dragon: floods all islands. Remove all units except Turtle people, Zabdamar and Seal People.
Player 1: Storm Dragon: Typhoon - choose 12 connected areas - remove one counter from each area. Wind children are immune to this effect.

Round 17: War in Heaven (1060-1160) – 100 years

Special Rules

Boshan: War Dragon
Hum Chang: War Dragon
Shiyang: War Dragon
Undead: War Dragon
Vaska Long: War Dragon
Army of Every Death: War Dragon

Round 18: Godunya (1160-1260) – 100 years

Special Rules

Tiger people: 1 unit in any area.
Night Bat people: 1 unit in any area south of Snow Line
Day Bat people: 1 unit in any area south of Snow Line
Eagle people: 1 unit in any area.

Round 19: Godunya and Sheng Seleris (1260-1360) – 100 years

1247 Red Moon rises.
1250 Sheng Seleris enslaved.
1352 Sheng Seleris chooses the world, returns to Pent.
1356 Raids iron forts. Boshani side with Sheng.

Special Rules

Pentans: 10 units in Pent. Invasion!
Praxians: 6 units in Genert’s Garden
Chestelo: 1 unit in Peloria (These are now the Moon People, worshipping the newly risen Red Moon.)

Round 20: Seleran Empire (1360-1460) – 100 years

1363 Sheng invades Wastelands, Ignorance and Teshnos. Defeated by Godunya.
1375 Sheng invades Peloria.
1415 Sheng defeats Red Emperor.
1442 Great Glory of Revenge – all widows for a week.

Special Rules

Elephant people: Invasion!
Pig people: Invasion!
Tiger people: Invasion!
Leopard people: Invasion!
Turtle people: Invasion!
Pentans: Invasion!

Round 21: Sheng Seleris defeated (1460-1560) – 100 years

Special Rules

Elephant people: Invasion!
Teshnans: Invasion!
Hum Chang: Invasion!
Shiyang: Invasion!
Vaska Long: Invasion!
Eagle people: Invasion!
Wind children: Invasion!
Praxians: Invasion!
Chestelo: 3 new units in Peloria, Invasion!

Round 22: Ships appear! Hero Wars! (1560–)

Hold a funeral service for the rest of the World. Heed the warning on the Cliffs of Chu.

Special Rules

Ignorants: Invasion! Can Shu plans to conquer the world.
Chestelo: 5 units in Peloria. Invasion!

Round 22 scoring

Exarchs counters remain with the Nation that possesses them. The score for an area is doubled, so for example, a Chestelo Exarch in Kuchawn would score (4)*2=8.
A Zabdamar Exarch in the Sea of Fog would score 1*2=2.

All Hsunchen score one point for each area they occupy. (Except for Deer, a special case)
All Dragon People and Ignorants score one point for each population unit they possess.
Boshan: Score 1 VP for possession of each of these areas:
Boshan , Green Boshan, Rice islands, Gnow Chang Hia, Suam Chow, Wanzow, Iron Forts.
Vaska Long: Score 1 VP for possession of each of these areas:
Jaubon, Puchai, Hanjan, Iron forts, Fuknama, Kuchawn, Suam Chow, Vaska Long.
Shiyang: Score 1 VP for possession of each of these areas:
Shiyang, Troll Shore, Fuknama, Kuchawn, Hanjan, Learning Hills, Emerald Fish Lord, Rice Islands.
Hum Chang: Score 1 VP for possession of each of these areas:
Hum Chang, Modaings, Kaisen, Wanzow, Gnow Chang Hia.
Zabdamar: Score 1 VP for possession of each of these areas:
Kahar, Sea of Fog, Vormain Straits
Teshnans: Score 1 VP for possession of each of these areas:
Thoskal, Teshnos, Tunnelled Hills, Fethlon, Matkondu.
Sekeverans: Score 1 VP for each area occupied.
Undead: Do not score.
Dozaki : Score 1 VP for possession of each of these areas:
Bliss of Ignorance, Grombul, Koromondol, Jankley Bore, Learning Hills, North Pent, Dozaki Newhome.
Immanent Masters: Score 1 VP for each unit
Chestelo: Possession of any one area east of Shan Shan Mountains, 4pts.
Praxians: Score 1VP for each area containing only 1 Praxian.

Part 1: Introduction
Part 2: Rules Variations
Part 3: Turns
Part 4: Nations
Part 5: Players' Guide
Download Kralorela map (63Kb, 8x12 inches)
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