Keith Nellist
Part 5: Nations
Player 1
Shiyang
- MAX 21
- dragon people
Elephant people
These represent two separate groups – Elephants south of the snow line – who must live on land, and Elephant Seal north of the snow line – who must live in coastal areas or the sea. They can survive the sinking of land (for example, Rozgali or Kahar) but are eliminated if there in the overpopulation phase.
- MAX 6
- Score for areas
Yak people
- MAX 6
- Can live in mountains.
Woodpecker people
- MAX 3
Tree elves
Errinoru makes them active in relation to the outside world. Godlearner meddling creates hostility between Tree and Bamboo elves.- MAX 4
Teshnans
- MAX 10
Undead
These represent the swarms of ghouls occasionally created by the Huan To, the Zombie galley slaves used by the War Dragon, bad ghosts, hopping vampires and other dead creatures.
- MAX 12
- No population increase rolls
- Created by Sekeveran killing.
- Do not score.
Army of Every Death
A rebellious army sworn to drive the Immanent Masters and the False Dragon Ring from Kralorela.
- MAX 12
- Can dominate Ignorants, Dragon People, and Hsunchen.
- Created by the actions of Immanent Masters.
Player 2
Boshan
- Dragon people
Pig people
- Only gain population increase for areas south of snow line.
Tiger people
- Score for areas
- Score 2VP for killing non Hsunchen, excluding Undead.
- Can live in mountains.
Leopard people
- Can live in mountains
- Score 1VP for raiding
- Score 1VP for killing Dozaki
Turtle people
These are mostly Sofali but raids by these units represent any pirates, and might also include Vormain or Trowjang pirates.
- Can live on land, islands and seas.
- Do not gain population increase roll for sea or land areas- just islands.
- Score 1VP for raiding.
Pentans
Driven out of the west into the waste lands of Pent these savage horse riders like to conquer.
- Cavalry
- Score 2 VP for each area conquered, including sea, but not mountains.
- They score (once) for each area that is conquered. They can even conquer and score for sea areas but die if still there in the overpopulation phase.
Chestelo (a.k.a. Pelorians, Dara Happans, Moon People, Red Hair tribe)
Exiled from the far west, these peculiar people worship the red moon.Immanent Masters
Taking a shortcut to dragonhood, these are the armies of Shang Hsa-may his name be cursed, who drove Yanoor to death and rules Kralorela.
- They can rule Dragon people, Sekeverans and Undead.
Player 3
Hum Chang
- Dragon people
Night Bat people
- Only gain population increase for areas south of snow line.
- Cannot fight Day Bat people.
- Can co-exist with Day Bats.
- Score 1VP for raiding.
- Can live in mountains.
Eagle people
- Treated as Cavalry units
- Can live in mountains.
- Score 1VP for raiding Pentans.
- Score 1VP for killing Pentans, Deer, Sheep, Wind children.
Deer
Deer Hsunchen encouraged harmony with other Hsunchen
- Only gain population increase in areas shared with other Hsunchen.
- Score for areas where any Hsunchen units are sharing an area.
Sheep people
- Score for areas.
- Can live in mountains.
Ignorants
Ignorants reject civilisation, worship the black sun, are slaves to Dozaki, demons, whoever. Cannibals who make bloody sacrifices so that they can grow maize.
- Score for units.
- Score for each of their units killed by overpopulation, unless ruled by Dozaki (in which case, Dozaki take points).
Sekeverans
Demons, criminal gangs, dank spirits, chaos monsters, scorpion men, Cwim, Huan to. There are good a fighting and killing, but if there is more than one Sekeveran in an area in the overpopulation phase then they fight and one all but one is destroyed.
- Maximum of one Sekeveran per area.
- Those killed by Sekeverans reappear as Undead.
- Can rule all other units.
- Sekeverans population increase gives new Sekeverans that can be located anywhere. (These are criminal gangs or demon worshipping cultists that will appear and usually get eliminated.)
- They can co-exist with Dozaki, Ignorants, Undead and Immanent Masters.
Bamboo elves
Errinoru makes them active in relation to the outside world.
- Score for 1VP killing dragon people.
- Score for 1VP killing Tree elves
Player 4
Zabdamar
These are a race of ugly mermen and beautiful mermaids; the children of Kahar and adept at swimming in both sea and fog. They dislike the Kralori Empire and raid the lands when the fog rolls ashore.
- Max 4 units.
- Score for Kahar sea areas
- Can only live on sea or island areas.
- Can raid land areas but are eliminated in overpopulation phase.
- Score 1pt for killing dragon people.
Vaska Long
- Dragon people
Jungle Hen people
Day Bat people
- Cannot raid Night Bat people.
Seal people
- Population increase only on coastal areas.
Dozaki
Crawled out of hell in the north and came south looking for food
- MAX 10, then 6 after Yanoor (They were cursed and weakened living on the surface.).
- Their unit limit is reduced to 6 in Round 13.
- They score 1VP for any unit they kill
- They can coexist with Ignorants but any overpopulation by the Ignorants gives 1VP to the Dozaki.
Wind children
- These are treated as Cavalry units
- Score 1VP for killing Eagle Hsunchen.
Praxians
Driven by their need for pasture for their outlandish herd beasts the Praxians seek plunder and battle in the lands of the east.
- Cavalry
- Score for killing. 1VP per unit.