Keith Nellist

Part 4: Nations

Each of the 4 players controls a number of different groups generally refered to as Nations. For barbarians, a Nation will be referred to as a Tribe. For Malkioni, a Nation will be referred to as a Faction. For Beast People, a People.

These nations are not aligned with each other despite the overall control by the same player so, for example, Black Bull people cannot move through Black Malkioni faction areas without stopping and fighting.

Malkioni

There are 4 Malkioni factions, one per player: Azure, Black, Grey, Brown.

There are 4 unit types for Malkioni factions, derived from the traditional 4 castes:

Farmer

Soldier

Lord

Wizard

Scoring:

Malkioni factions score in the same way:
1 VP per Lord at end of Scoring Round.

Elder Races

Grotaron (Black)

Gonn Orta (Black)

Trolls (Grey)

Mostali (Azure)

Mostali receive 2VP for each mission achieved. Their missions are assigned randomly once the first mission has been accomplished. They gain a new mission upon completion of the previous mission.

Mission

The first Mission is to Occupy Oral Ta. After each Mission is achieved roll 1d6:
  1. Kill one unit of Wizard
  2. Kill one unit of Racoon (Brown)
  3. Kill one unit of Trolls (Grey)
  4. Kill one unit of Barbarian
  5. Kill any one unit inhabiting of an Elf Wood
  6. All Mostali units return to Nida, then removed from board (disappear underground).

Beast People

There are Twelve Beast People represented in this game.

Population increase roll for any totem area not possessed by another nation.

Beast People cannot enter Sog City, unless they are part of Harrek’s Army.

Totem Areas

Bull People (Black)

Tawars, Dilis, Retrint, Junora, Einpor, Karstall, Troll Shore, Dona, Southbank. Galastar, Timms, East Point

Population Max 2 per area, except Sea, Mountains, Glacier = 0

Score 2VP for each Bull People unit eliminated in the Sweet Sea.

Badger People (Azure)

Upriver, Zoria, Troll Shore, Badger Wood, Dona.

Population Max 2 per area, except Sea, Mountains, Glacier = 0

Mammoth People (Brown)

Upriver, White Bear Wood, Mammoth Wood.

Population Max 2 per areas, except Seas = 0

Reindeer People (Grey)

Western Glacier, Eastern Glacier, Porent, Tastolar, Tastolar Highlands, Gharkhor, Oral Ta.

No Population Max, except Seas, Mountains = 0

Woolly Rhino People (Azure)

Troll Shore, Black Forest, Porent.

Population Max 2 per area, except Sea, Glacier = 0

Rhino Score 4VP for killing each Malkioni unit.

Units attacked by Woolly Rhino can retreat before the first round of combat.

Bear People (Brown)

White Bear Wood, Mammoth Wood, Bear Wood, Badger Wood, Rathorela, Grizzly Wood. Eastern Glacier.

Population Max 3, except Sea, Mountain, Glacier = 0

Bear People score 1VP for each unit they kill when defending.

Skunk People (Black)

any two empty areas adjacent to each other but not to any other Skunk are totem areas for skunk.

Population Max 1, and cannot be adjacent to any other skunk units.

Wolverine People(Grey)

Winter Wood, East Winterwood, Gharkhor, Oral Ta, Porent, Tastolar, Black Forest, Upriver, White Bear Wood, Mammoth Wood, Bear Wood, Grizzly Wood, Rathorela.

Population Max 1

Wolverine Score 5VP for attacking and killing Owl People.

Wolverine Score 1Vp for each unit that attacks in their Nation turn.

Wolverine People have +1 on their dice rolls when attacking.

They cannot retreat.

Porcupine People (Azure)

Easval, Winterwood, East Winterwood, Porent, Upriver, Zoria, White Bear Wood, Mammoth Wood, Bear Wood.

Population Max 2, except Sea, Glacier, Mountain = 0

Porcupine Score 2VP once for each of their totem areas that they spend an overpopulation phase in.

Porcupine People can retreat before the first round of Combat.

Racoon People (Brown)

White Bear Wood, Zoria, Badger Wood, Troll Shore, Dona, Karstall, Southbank, Timms, Eastpoint.

Population Max 2, except Sea, Glacier, Mountain = 0

Racoon People can only attack for one exchange then must retreat.

Racoon People Score 1VP for each unit that attacks in their Nation turn.

Bobcat People(Azure)

Erontree, Oranor, Yerring, Jonatela, Syanor, High Llama Pass, Sullen Hills, War Moor.

Population Max 1, except Sea, Glacier =0

Bobcat People Score 1VP for each unit they kill while attacking.

Owl People (Black)

any empty area, including Mountains, but excluding Sea. Population Max 1, except Sea = 0

Owl People Score 1VP for each unit they kill of Bear and Wolverine People.

Wolf People (Brown)

High Llama Pass, Nidan Mountains, +any areas currently possessed by Wolf People.

Population max 2, except Sea, Glacier = 0 and Mountain =1

Wolf People Score 1VP for each unit they kill.

Beast people move 2 areas per turn outside of their totem areas. They have unlimited movement within their totem areas.

Part 1: Introduction
Part 2: Rules Variations
Part 3: Turns
Part 4: Nations
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