Keith Nellist

Part 2: Turns


Set up

Hirenmador: 4 Cavalry in Naveria
Hyalorings: 3 Cavalry in Saird, 2 Cavalry in Sylila
Veshtargos: 6 Cavalry spread over Pent, Ezarkos, Althil, Velthil, Jarasan, Birin
Alkoth: 3 Killmen in Henjarl
Pelanda: 1 Infantry in each area: Karasal, Pelanda, Red City, Oronin, Bindle, Old Darklands, Eol, Vanstal, Worion, Jhor, Suvaria (total 11)
Pelorians: 1 Infantry in each area: Lenshi, Dog Plains, Imther, Kostaddi, Dikoria, Darsen, Rinliddi, Kestinlands, Dara Ni, Lakrene, Darjiin, Sanken, Vanch, Dara Ni. (total 14)
Theyalans: 4 Infantry in Dragon Pass, 2 Infantry in Ivory Plinth

Accoutrements:
Low Crown of Rule: Vonlath - Cannot be moved
Sandals of Protection: Any Hyaloring Area
Vestments of Disclosure: Darsen
Girdle of Command: Henjarl
Bow of Domination: Any Veshtargos Area
Roost of Tholm: Kestinlands

Turn 1 Warlords

"The warlords drove their chariots over the shattered earth and brought back life. These were still miserable times and the evil Warlords who ruled would not be considered Emperors today."

Theyalans: Invasion turn

Victory Points: Jenarong Emperor

Turn 2 World Council

"There were barbarians and ruins to the east and west but no wonders. A tribe of cannibals lived in the north whose magicians summoned huge herds of beasts."

Theyalans: Invasion Turn; 7 new units

Accoutrements: The Sceptre of Order appears in Esvuthil at the start of the Pelorian Nation turn

Victory Points: Jenarong Emperor

Turn 3 Monster Army

"General revolts broke out to try to overthrow the nomad overlords. A great horde of Monsters came called the Monster Army.”

Theyalans: Invasion turn
Praxians: Invasion turn; 10 new units in Dragon Pass

Accoutrements: The Orb of Authority appears in Vanch at the start of the Pelorian Nation turn.

Victory Points: Nation scoring, Jenarong Emperor

Turn 4 Argentium Thri'ile

"The March of Khordavu tells the epic of the Ten Princes who restored the Empire and put an Emperor with the Mantle of Sovereignty on the throne. The horse nomads were driven to the empty plains to the east."

Hirenmador: Invasion turn
Hyalorings: Invasion turn
Veshtargos: Invasion turn
Praxians: Invasion turn
Aldryami: 3 new units; one each in Rist, Erigia, Elder Wilds.

Accoutrements: The Feathered Cap of Mernita appears in Birin at the start of the Round. The Cap can only be possessed by the nation who possesses the Bow of Domination.
The Mantle of Sovereignty appears in Darjiin at the start of the Pelorian Nation turn.

Victory Points: Rites of Khordavu

Turn 5 Imperial Army

"The Empire became more powerful and became aggressive against foreigners. A General from the Army usurped the footstool and, in Vanch and Rinliddi the army was used for Injustice."

Soldiers: Invasion Turn; 10 new units in Esvuthil.
Digijelm: 6 units in Troll Mountains (Blue Moon Plateau, Yolp, Eastern Rockwoods).
Telmori: 2 units in Mountains of Ralios.

Victory Points: Rites of Khordavu

Turn 6 Arkat's Crusade

"The first Complete Emperor incorporated the High Council of Genertela and together they created a new God, Nysalor. The Hero Arkat led an army of barbarians and monsters in a crusade from the West and then from the South to destroy the new god, which he called Chaos."

Barbarians: Invasion turn; 24 units. Must start placing armies in Ralios until overrun, then Karia, then in Dragon Pass.

Victory Points: Complete Emperor

Turn 7 Reforestation

"A great army of woodmen came out of the woods burning down human habitations and killing domestic beasts. Many thousands of square miles were reclaimed by the people of the woods."

Aldryami: Invasion turn

Victory Points: Complete Emperor

Turn 8 Empire of Gloom

"The nations of Pelanda united under their tyrant and marched against Dara Happa. A Spolite became Emperor and the gods turned their backs on him. He was a heretic and evil, his body was fed to black dogs."

Pelandans: Invasion turn

Victory Points: Complete Emperor, Nation scoring

Turn 9 Syranthir

"The New Light of Denesiod founded a new dynasty. In the west, foreigners from Fronela led by a man called Syranthir established themselves and helped overthrow the Spolites."

Carmanians: 6 Cavalry appear in Charg.
Balazarings: 3 Units appears in Votankiland.

Victory Points: Complete Emperor

Turn 10 Empire of Wyrms Friends

"Dragon worshippers from the south send missionaries, warriors, and eventually dragons, to conquer Dara Happa"

YOUF: Invasion turn; 20 infantry Dragon Pass. In the overpopulation phase 3 YOUF infantry of the player's choice are changed into Dragons.
Carmanians: 10 new infantry appear in any area they control.

Victory Points: Complete Emperor

Turn 11 Dara Happa Stirs

"The Dragon Sun was an impossible emperor, but passed all the tests."

Pelorians: Invasion turn
Theyalans: Invasion turn
Soldiers: Invasion turn
Digijelm: Invasion turn
Barbarians: Invasion turn
YOUF: Invasion turn

Victory Points: Complete Emperor

Turn 12 Generations of War

"The Youf were driven back from Dara Happan territory"

Balazarings: Invasion turn
YOUF: Invasion turn

Victory Points: Complete Emperor, Nation scoring

Turn 13 Call to Heroes

"The Emperor accepted peace so that everyone could join him against the common enemy, the dragons. The True Golden Horde marched south and was eaten by the Dragons."

Victory Points: Call to Heroes

Turn 14 Carmanian March

"The Dara Happans fell victim to an ancient magic. Now it is known as the Carmanian March." There were outbreaks of Broo trouble from Dorastor."

Carmanians: Invasion turn
Telmori: Invasion turn

Victory Points: Complete Emperor, Shah

Turn 15 First Battle of Chaos

"The Zero Wane, Battle of Seven Horses, First Battle of Chaos, Battle of the Four Arrows of Light, Battle of Castle Blue, the Red Moon rises"

Hirenmador (The Warlords, who had been forced from Peloria had built up strength in Pent and returned to both fight for and against the New Moon as both mercenaries and loyal converts. They called themselves the Char-Un.): 2 new units in Pent

Hyalorings: 2 new units in Pent

Veshtargos: 2 new units in Pent

Pelorians: Invasion turn. The Bat appears in Eastern-most Carmanian occupied area. Any units killed in this area changed to a Mad Horde which are treated as if they are part of the Telmori nation.

Victory Points: Complete Emperor, Shah

Turn 16: Empire of the Red Moon

"The Era of Rule and the Era of War. Jannisor's Rebellion"

Hirenmador: Invasion
Hyalorings: Invasion turn
Veshtargos: Invasion turn
Alkoth: Invasion turn
Pelorians: Invasion turn
Theyalans: Invasion turn
Praxians: Invasion turn
Soldiers: Invasion turn
Aldryami: Invasion turn
Telmori: Invasion turn
Barbarians: Invasion turn
CarmanianS: Invasion turn

Victory Points: Complete Emperor, Shah, Nation scoring

All quotes from the Fortunate Succession.

Part 1: Rules Variations
Part 3: Nations
Part 4: Player Strategy Guide
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Download a PDF of all the Peloria game mods and map files (1.08 Mb Zip file)