Roderick Robertson
Oslir River Worship 
The Oslir is the greatest river in the Pelorian Basin. Rising in the
depths of Dragon Pass, she winds her way northwards from the mountains
to the White Sea. Along her banks are the rough towns of the storm-worshipping
barbarians and the cities of Dara Happa. Her worship is included in that
of all cultures along his route.
Like most Water deities, Oslir has been courted by all the land gods and goddesses
she passes on her journey. Every culture along the river has their legend
of her husband or his wife, and how the river was tamed by this God or
Great Spirit. Some claim the Oslir to be a Wingless Dragon or Great Serpent,
others know her as a gentle, nurturing entity, bringing fertility to the
lands on her banks.
The Oslir is neither a God nor Spirit, she just is. If worshipped using sacrifice and theist rites,
he provides Affinities, while ecstatic Animist rites allows access to Spirits.
Worshipped in the Lunar Manner, she provides either or both affinities
or Spirits.
Entry Requirements
Live on or along the River.
Homelands
Tarsh, Lunar Provinces, Lunar Empire
Abilities
[Local] Mythology of Oslir, Practitioner of Oslir
or
Initiate of Oslir
or Devotee of Oslir (requires Concentration on
"The Oslir"), Predict Change in River, Watereyes
Virtues
Patient, Rushing, Unstoppable
Affinities and Feats:
RiverLore (See beneath surface, Avoid rock, Sense depth,
Sense [water creatures])
Waterliving (Breathe water, Dive deep, Swim against current,
Walk on water)
Spirits:
Current Spirits - Implacably Strong 16 to 2w2, Smashing
Wave 4w to 15w, Flow around 16 to 15w
River Creatures - Swim 12 to 15w3, Breathe Water 18 to 5w, See
Underwater 14 to 5w
Secret
Become Undine (The hero may turn into a water being and travel
the length of the river or his tributaries).
Secret Requirements: The hero must concentrate his magic on "The
Oslir", and learn at least three magical abilities to at least 1w2 each.
Other Side
The Oslir flows through many Otherworlds, winding between the Otherworlds and the Middle World. At each transition between worlds, the worshipper must "cross the veil" to enter the new Otherworld. In all
these Otherworlds, a concentrated Worshipper is considered to be in the
"proper" otherworld as long as he stays on, in, or within sight of, the
River.
Disadvantages
Until a worshipper concentrates on "The Oslir",
all his worship of the river is misapplied. Concentration on the Oslir
is incompatible with any other known magical concentration. Concentration
on the Oslir allows the hero to use both affinities and feats (if applicable), and Spirits
of the Oslir (though not of other animist traditions).
Watereyes
Watereyes is a magical ability that allows the hero to see underwater (though
not necessarily through silt or vegetation). It also allows sight of and
communication with Otherworld denizens of the Oslir. It may allow sight
of other Otherworld beings with a -20 Otherworld penalty, and a further
-10 penalty if used outside of the river’s environs.
Oslir River
Riverman Occupational keyword